Zombie World unity

AbusedPet

Member
i don't know how to hack i cant read code or whatever it takes to do it so I'm just adding and subtracting points to see what changes and work with that lol thing is all the values change when u add to anything so if i add 1 damage to take away 1 damage point in the bank file every category that has to do with the talent point system changes and it seems once you add large enough the values change from positive to negative and vise versa i know i know im stupid :( i usually do my best to figure it out without asking but im kinda getting stumped on this one its tough for me because usually u add one point to something only that value changes but for this one they all change so i think he updated the way this works from the value *= (999 - (16 + talentPointValue)) it used to be either that or im just showing how much i really dont understand what that means to begin with lol

jesus fucking christ


<Section name="TP">
<Key name="ShieldPoints">
<Value int="-9534435"/>
</Key>
<Key name="LifeRegenPoints">
<Value int="-9534435"/>
</Key>
<Key name="LifePoints">
<Value int="-9534435"/>
</Key>
<Key name="MasteryPoints">
<Value int="-104357"/>
</Key>
<Key name="CooldownPoints">
<Value int="-237175"/>
</Key>
<Key name="LifeArmorBonusPoints">
<Value int="-948700"/>
</Key>
<Key name="MineralStartPoints">
<Value int="-47435000"/>
</Key>
<Key name="EnergyPoints">
<Value int="-94870"/>
</Key>
<Key name="DamagePoints">
<Value int="-9534435"/>
</Key>
<Key name="DamageReductionPoints">
<Value int="-94870"/>
</Key>
<Key name="EnergyRegenPoints">
<Value int="-94870"/>
</Key>
<Key name="ShieldArmorBonusPoints">
<Value int="-474350"/>
</Key>
<Key name="MoveSpeedPoints">
<Value int="-948700"/>
</Key>
<Key name="ExpPoints">
<Value int="-948700"/>
</Key>
<Key name="RespawnSpeedPoints">
<Value int="-379480"/>
</Key>
<Key name="LifeArmorMultiplyPoints">
<Value int="-948700"/>
</Key>
<Key name="YOUR KILLS WILL BE RESET IF YOU ATTEMPT TO HACK ANYTHING">
<Value int="-948700"/>
</Key>
<Key name="Plays">
<Value int="-99810"/>
</Key>
<Key name="ShieldRegenerationPoints">
<Value int="-9534435"/>
</Key>
<Key name="VespeneStartPoints">
<Value int="-4743500"/>
</Key>
</Section>
<Section name="Hack_This_I_Dare_You">
<Key name="ChangeAnythingAndYourStatsReset">
<Value flag="1"/>

there, all maxed, now stop your philosophical whining
 

Sterillium

Moderator
i don't know how to hack i cant read code or whatever it takes to do it so I'm just adding and subtracting points to see what changes and work with that lol thing is all the values change when u add to anything so if i add 1 damage to take away 1 damage point in the bank file every category that has to do with the talent point system changes and it seems once you add large enough the values change from positive to negative and vise versa i know i know im stupid :( i usually do my best to figure it out without asking but im kinda getting stumped on this one its tough for me because usually u add one point to something only that value changes but for this one they all change so i think he updated the way this works from the value *= (999 - (16 + talentPointValue)) it used to be either that or im just showing how much i really dont understand what that means to begin with lol
its simple maths bro.
 
jesus fucking christ


<Section name="TP">
<Key name="ShieldPoints">
<Value int="-9534435"/>
</Key>
<Key name="LifeRegenPoints">
<Value int="-9534435"/>
</Key>
<Key name="LifePoints">
<Value int="-9534435"/>
</Key>
<Key name="MasteryPoints">
<Value int="-104357"/>
</Key>
<Key name="CooldownPoints">
<Value int="-237175"/>
</Key>
<Key name="LifeArmorBonusPoints">
<Value int="-948700"/>
</Key>
<Key name="MineralStartPoints">
<Value int="-47435000"/>
</Key>
<Key name="EnergyPoints">
<Value int="-94870"/>
</Key>
<Key name="DamagePoints">
<Value int="-9534435"/>
</Key>
<Key name="DamageReductionPoints">
<Value int="-94870"/>
</Key>
<Key name="EnergyRegenPoints">
<Value int="-94870"/>
</Key>
<Key name="ShieldArmorBonusPoints">
<Value int="-474350"/>
</Key>
<Key name="MoveSpeedPoints">
<Value int="-948700"/>
</Key>
<Key name="ExpPoints">
<Value int="-948700"/>
</Key>
<Key name="RespawnSpeedPoints">
<Value int="-379480"/>
</Key>
<Key name="LifeArmorMultiplyPoints">
<Value int="-948700"/>
</Key>
<Key name="YOUR KILLS WILL BE RESET IF YOU ATTEMPT TO HACK ANYTHING">
<Value int="-948700"/>
</Key>
<Key name="Plays">
<Value int="-99810"/>
</Key>
<Key name="ShieldRegenerationPoints">
<Value int="-9534435"/>
</Key>
<Key name="VespeneStartPoints">
<Value int="-4743500"/>
</Key>
</Section>
<Section name="Hack_This_I_Dare_You">
<Key name="ChangeAnythingAndYourStatsReset">
<Value flag="1"/>

there, all maxed, now stop your philosophical whining
thanks and I'm sorry if what i said came off as whining that wasnt what i was trying to do
 

AbusedPet

Member
are u shure bc i cant play Hydralisk and it says complete all challenge Modes
Edit: so i found out that Infantry is not removed
Strange. He must have changed something then. I can play Hydra without the supposed ''infantry'' challenge
 
u need to write this in your bank file:
<Section name="Challenges">
<Key name="CLTeamGame">
<Value flag="1"/>
</Key>
<Key name="CLNextToDead">
<Value flag="1"/>
</Key>
<Key name="CLWarpspeed">
<Value flag="1"/>
</Key>
<Key name="CLConstructor">
<Value flag="1"/>
</Key>
<Key name="CLEvasive">
<Value flag="1"/>
</Key>
<Key name="CLTorture1">
<Value flag="1"/>
</Key>
</Section>
and this if u want to have evolve hero, for example:
<Section name="j">
<Key name="goliathstage">
<Value int="10"/>
</Key>
<Key name="marinestage">
<Value int="9"/>
</Key>
<Key name="reaperstage">
<Value int="3"/>
</Key>
<Key name="sniperstage">
<Value int="9"/>
</Key>
<Key name="hotshotstage">
<Value int="3"/>
</Key>
<Key name="medicstage">
<Value int="9"/>
</Key>
<Key name="hybridstage">
<Value int="9"/>
</Key>
<Key name="stalkerstage">
<Value int="9"/>
</Key>
<Key name="KillReducerForBounty">
<Value flag="1"/>
</Key>
<Key name="adeptstage">
<Value int="4"/>
</Key>
<Key name="metalmans">
<Value int="9"/>
</Key>
</Section>
where do you put this in the bank file to make it work? i copy paste it as is after the regular parts (just above the signature) and it fails leaving me with 0 kills on every class.
 
ive edited my bank file for the challenges and they show that i have done them in game but still cannot spawn an evo hero except one of the lower tier ones. Nothing else will spawn an evo.

What have i done wrong?
 

AbusedPet

Member
ive edited my bank file for the challenges and they show that i have done them in game but still cannot spawn an evo hero except one of the lower tier ones. Nothing else will spawn an evo.

What have i done wrong?

Are you sure you have enough kills to spawn said heroes? And are you spawning them from the dropdown menu? Evo heroes can only be spawned from the dropdown menu and their name turns Orange
 
Are you sure you have enough kills to spawn said heroes? And are you spawning them from the dropdown menu? Evo heroes can only be spawned from the dropdown menu and their name turns Orange
yes. Around 30mil kills in each class.
Yes using drop down menu.
Only some of the names are orange but when I spawn them they are just the same eg. hybrid will be orange when I spawn it but it’s just the normal version.


EDIT:

So i found out that i can play the evo: voidray, vulture, zealot, medic and the dragoon but not the others. even when i type -challenges they all say complete. No idea what im doing wrong.
 
Last edited:
So an update for me, i was able to play everything except marine and goliath evo.

seems like i need the infantry challenge but it doesnt work when i add it to the bank file.
 
There is a simple solution for not wanting to do math ...
Put 10 points into something and then add one or two zeros to it.
Same with 50 to get 500 and 5000.
For 15 you just put 15 points into something and copy paste.
For prestige you take the value for 10 that will give you a value of 9. So you need to prestige once.
Oh and level respawn normally, that produces weird values.
 
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